Upon completion of this learn-it module, you should be able to:
Health is a common element in most third-person action games. It can be a measure of the amount of errors a player has made in the game, as well as the sucesses.
Ammunition is sometimes used in third-person action games,as with FPSs.
Camera Control is an important feature providing a view of the player's character and surrondings.
Jumping is common to a lot of third-person action games as a means to travel, but it is also often part of a puzzle to be solved. This can be frustrating to the player and can be overcome by providing shortcuts.(Saunders and Novak, 2007).